Perdition

Featured in Mob Journal volume 50 issue 22

In a post-apocalyptic Earth, devastated and ruled by mega corporations, society is stratified by a futuristic hierarchy of beauty. The populace inhabits corporate-built cities, where everyone serves the corporations in various capacities. The pinnacle of this societal pyramid is marked by headpieces—wearable symbols of power. The ultra-rich flaunt advanced head monitors that allow them to manipulate their appearance according to the ever-changing standards of beauty. The headpieces worn by the elite are adorned with the finest materials, indicating their unparalleled influence. Meanwhile, the rest of society is relegated to varying levels of headpiece quality, with the lowest strata forced to wear rudimentary bags or nothing at all. Despite the rigid class structure, the alternative is deemed preferable to life in the desolate wastelands.

Earth big empty. No like big companies. People go live in empty land, make groups, fight for things. Each group has strong leader, wear cool things from fights. Loyalty not strong. People scared of leader, but leave for stronger or better-dressed leader. If not in leader's group, life hard, fight for small things. Fight hard to live, maybe better to die in empty land than be someone's worker.

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